Keep on keepin' on dude. I still call people cutie-pies thanks to Pico 09.
Keep on keepin' on dude. I still call people cutie-pies thanks to Pico 09.
Ah, the perfect balance of latex strap-on's and Siobhan. Even though I feel like this is a satirical jab at young adventurer kids shows, I would watch the shit out of this series.
cheers, biff.
Nod bad, especially for an intro class. My main gripe is your shadows were all sorts of jacked up. I don't know which program yoiu used, but I'm sure it has light linking. All those tiny strung up lights would not be strong enough to cast shadows, and and probably had no fall-off. You also have the light-angle at 0, giving you a sharp edge on every shadow, when with dim lights light that you'd be getting very very soft shadows. Also, your wood was suuuuuuper reflective, which though it looks cool to see reflections in stuff, is kind of distracting. Other than that I liked the texturing, set building, and lighting (other than the shadows). Good stuff, keep it up.
Thanks I plan to. I actually wanted the shadows soft but I haven't completely figured the best way to do it yet. I am still working on it. I have a few things I want to change but rendering took forever.
I commend you for having an animation as long as that with everything done by yourself. It's no easy feat creating CG animations at are even a minute long, let alone over 3. It's in sort of a strange middle ground though.
You don't use subdivision modelling for any of your characters, so we can see the poly-flow, and all your textures are very flat, with your shaders limited to lamberts and maybe a few blinns here and there. That would be all well and good if you were trying to show off your animation skills, but for the most part it's lacking - especially in the running scenes. Your facial animation also seems a bit robotic, and limited basically to the eyes/eyebrows, and maybe a bit of mouth. Given the scale of the project, it would be too hard to get good blend shapes or facial rigs for the 20+ characters you have, which is understandable. Also, your lighting is frequently inconsistent (shadows are cast directly behind the main character (and sometimes has two shadows for no apparent reason), your shadows are extremely sharp, and you might even be using an ambient light, which you should pretty much never do.
So basically, since your aren't showing off your modeling skills, lighting skills, texturing skills, or your animation skills, the story is the main focus. The story is definitely interesting, but has some holes. How did that guy wake up in the woods, why was he in a world filled with zombies, and if it was just a bed-time story told to a kid, why is it shown that he actually exists in the end? Also, you have some strange cuts, like when he runs from the diner he's immediately in the middle of the road around the corner. There are some strange slow pans as well, and you don't have enough easing in and out of your camera. Also, completely off topic, you have some parts that are super reflective, which is a common mistake.
I'm not sure what you want from this animation, since it's scale is too large to focus on any one thing enough to make it stand out. Since I can't imagine your render times are longer than maybe 5-10 seconds a frame (or less), it could be really easy to go back in and fix up shadow inconsistencies and mess with camera movements/cuts. Depending on your rigs it might also be semi-easy to really clean up the animation. You can't really do much else to improve it, since you clearly chose a limited style with very basic shapes and textures/shaders. So there's no point in doing global illumination, subsurface scattering, color bleed, or any of that fun stuff. Maybe do an ambient occlusion pass. That generally makes everything look better, and would not be hard to add in post.
So there is my two cents. I just finished the graduate program at Drexel in Digital Media by the way, and teach this kind of stuff. Take from it what you will, and don't think I'm trashing your animation. I'm just used to giving a lot of critiques. Good luck with your stuff.
I really appreciate the comment! And, having just now graduated school, I'm used to critiques, so I know where you're coming from. Unfortunately, I wound up creating a story that was fairly ambitious for myself, and the amount of work I had to put in was pretty large, especially considering the time. So, as a result, there's no one part of this that is particularly strong. In the future, I probably wouldn't take on a project of this size, by myself, in such a short time period.
I do really appreciate the comment. I'm always interested in improving.
Hot Damn
At a New Years Eve party I was discussing with some old friends about how we all used to watch the Steven Seagal Show. We talked about how hilarious it was, how we still quote the 3rd one to this day, and how putting them on that Atom website was bullshit. Low and behold, less than a week later a remastered version pops up. We all hope you remaster the 2nd and 3rd as well, so we can relive our teenage days. These truly were the funniest movies on Newgrounds at the time. Not sure what went down with you and the Toilet boys, but don't let that stop you from finishing out the series.
Not too shabby
Pretty good for something that isn't entirely your own work. Needs more Siobhan though.
heheh we were not game enough to attempt american accents.
Work of art
The fact that I was not asked to be a part of this is my lifes greatest disappointment.
Talkin' 'bout cream cheese sandwiches.
Male
Paper Salesman
Hard Knocks
One of the Coasts
Joined on 7/25/01